The word iOS when transliterated to Greek, it becomes the word ιός, which means Virus!


JavaFX: Could not execute Jar build from artifact, while we could execute from IntelliJ IDEA

One of the applications we recently build on IntelliJ IDEA was using JavaFX.

When executing the application from inside IntelliJ, it would work as expected and load the GUI.
On the other hand, when executing the jar file from the terminal, we would get the following error:

$ java -jar hello.jar 
Graphics Device initialization failed for :  es2, sw
Error initializing QuantumRenderer: no suitable pipeline found
java.lang.RuntimeException: java.lang.RuntimeException: Error initializing QuantumRenderer: no suitable pipeline found
	at com.sun.javafx.tk.quantum.QuantumRenderer.getInstance(QuantumRenderer.java:280)
	at com.sun.javafx.tk.quantum.QuantumToolkit.init(QuantumToolkit.java:221)
	at com.sun.javafx.tk.Toolkit.getToolkit(Toolkit.java:205)
	at com.sun.javafx.application.PlatformImpl.startup(PlatformImpl.java:209)
	at com.sun.javafx.application.LauncherImpl.startToolkit(LauncherImpl.java:675)
	at com.sun.javafx.application.LauncherImpl.launchApplicationWithArgs(LauncherImpl.java:337)
	at com.sun.javafx.application.LauncherImpl.launchApplication(LauncherImpl.java:328)
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
	at java.lang.reflect.Method.invoke(Method.java:498)
	at sun.launcher.LauncherHelper$FXHelper.main(LauncherHelper.java:767)
Caused by: java.lang.RuntimeException: Error initializing QuantumRenderer: no suitable pipeline found
	at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.init(QuantumRenderer.java:94)
	at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:124)
	at java.lang.Thread.run(Thread.java:745)
Exception in thread "main" java.lang.reflect.InvocationTargetException
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
	at java.lang.reflect.Method.invoke(Method.java:498)
	at sun.launcher.LauncherHelper$FXHelper.main(LauncherHelper.java:767)
Caused by: java.lang.RuntimeException: No toolkit found
	at com.sun.javafx.tk.Toolkit.getToolkit(Toolkit.java:217)
	at com.sun.javafx.application.PlatformImpl.startup(PlatformImpl.java:209)
	at com.sun.javafx.application.LauncherImpl.startToolkit(LauncherImpl.java:675)
	at com.sun.javafx.application.LauncherImpl.launchApplicationWithArgs(LauncherImpl.java:337)
	at com.sun.javafx.application.LauncherImpl.launchApplication(LauncherImpl.java:328)
	... 5 more

As the above information was not very helpful, we executed the jar again using the -Dprism.verbose=true directive to get more information from the error.

$ java -Dprism.verbose=true -jar hello.jar 
Prism pipeline init order: es2 sw 
Using java-based Pisces rasterizer
Using dirty region optimizations
Not using texture mask for primitives
Not forcing power of 2 sizes for textures
Using hardware CLAMP_TO_ZERO mode
Opting in for HiDPI pixel scaling
Prism pipeline name = com.sun.prism.es2.ES2Pipeline
Loading ES2 native library ... prism_es2
GraphicsPipeline.createPipeline failed for com.sun.prism.es2.ES2Pipeline
java.lang.UnsatisfiedLinkError: Can't load library: /home/user/Projects/Java/hello/out/artifacts/amd64/libprism_es2.so
	at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1827)
	at java.lang.Runtime.load0(Runtime.java:809)
	at java.lang.System.load(System.java:1086)
	at com.sun.glass.utils.NativeLibLoader.loadLibraryFullPath(NativeLibLoader.java:201)
	at com.sun.glass.utils.NativeLibLoader.loadLibraryInternal(NativeLibLoader.java:94)
	at com.sun.glass.utils.NativeLibLoader.loadLibrary(NativeLibLoader.java:39)
	at com.sun.prism.es2.ES2Pipeline.lambda$static$0(ES2Pipeline.java:68)
	at java.security.AccessController.doPrivileged(Native Method)
	at com.sun.prism.es2.ES2Pipeline.(ES2Pipeline.java:50)
	at java.lang.Class.forName0(Native Method)
	at java.lang.Class.forName(Class.java:264)
	at com.sun.prism.GraphicsPipeline.createPipeline(GraphicsPipeline.java:187)
	at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.init(QuantumRenderer.java:91)
	at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:124)
	at java.lang.Thread.run(Thread.java:745)
*** Fallback to Prism SW pipeline
Prism pipeline name = com.sun.prism.sw.SWPipeline
GraphicsPipeline.createPipeline failed for com.sun.prism.sw.SWPipeline
java.lang.UnsatisfiedLinkError: Can't load library: /home/user/Projects/Java/hello/out/artifacts/amd64/libprism_sw.so
	at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1827)
	at java.lang.Runtime.load0(Runtime.java:809)
	at java.lang.System.load(System.java:1086)
	at com.sun.glass.utils.NativeLibLoader.loadLibraryFullPath(NativeLibLoader.java:201)
	at com.sun.glass.utils.NativeLibLoader.loadLibraryInternal(NativeLibLoader.java:94)
	at com.sun.glass.utils.NativeLibLoader.loadLibrary(NativeLibLoader.java:39)
	at com.sun.prism.sw.SWPipeline.lambda$static$0(SWPipeline.java:42)
	at java.security.AccessController.doPrivileged(Native Method)
	at com.sun.prism.sw.SWPipeline.(SWPipeline.java:41)
	at java.lang.Class.forName0(Native Method)
	at java.lang.Class.forName(Class.java:264)
	at com.sun.prism.GraphicsPipeline.createPipeline(GraphicsPipeline.java:187)
	at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.init(QuantumRenderer.java:91)
	at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:124)
	at java.lang.Thread.run(Thread.java:745)
Graphics Device initialization failed for :  es2, sw
Error initializing QuantumRenderer: no suitable pipeline found
java.lang.RuntimeException: java.lang.RuntimeException: Error initializing QuantumRenderer: no suitable pipeline found
	at com.sun.javafx.tk.quantum.QuantumRenderer.getInstance(QuantumRenderer.java:280)
	at com.sun.javafx.tk.quantum.QuantumToolkit.init(QuantumToolkit.java:221)
	at com.sun.javafx.tk.Toolkit.getToolkit(Toolkit.java:205)
	at com.sun.javafx.application.PlatformImpl.startup(PlatformImpl.java:209)
	at com.sun.javafx.application.LauncherImpl.startToolkit(LauncherImpl.java:675)
	at com.sun.javafx.application.LauncherImpl.launchApplicationWithArgs(LauncherImpl.java:337)
	at com.sun.javafx.application.LauncherImpl.launchApplication(LauncherImpl.java:328)
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
	at java.lang.reflect.Method.invoke(Method.java:498)
	at sun.launcher.LauncherHelper$FXHelper.main(LauncherHelper.java:767)
Caused by: java.lang.RuntimeException: Error initializing QuantumRenderer: no suitable pipeline found
	at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.init(QuantumRenderer.java:94)
	at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:124)
	at java.lang.Thread.run(Thread.java:745)
Exception in thread "main" java.lang.reflect.InvocationTargetException
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
	at java.lang.reflect.Method.invoke(Method.java:498)
	at sun.launcher.LauncherHelper$FXHelper.main(LauncherHelper.java:767)
Caused by: java.lang.RuntimeException: No toolkit found
	at com.sun.javafx.tk.Toolkit.getToolkit(Toolkit.java:217)
	at com.sun.javafx.application.PlatformImpl.startup(PlatformImpl.java:209)
	at com.sun.javafx.application.LauncherImpl.startToolkit(LauncherImpl.java:675)
	at com.sun.javafx.application.LauncherImpl.launchApplicationWithArgs(LauncherImpl.java:337)
	at com.sun.javafx.application.LauncherImpl.launchApplication(LauncherImpl.java:328)
	... 5 more

From the new log, we could see that the application was trying to load some .so (libprism_es2.so and libprism_sw.so) files that were not available in LD_LIBRARY_PATH.
We used find, to locate them:

find / -name "libprism_es2.so" 2>/dev/null;

Then we updated the LD_LIBRARY_PATH variable to include the new path

export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/opt/idea-IC/jre64/lib/amd64/;

java -jar hello.jar;

Note: Here we used the copies that were available in our IntelliJ IDEA installation.
It is not recommended as you need to deploy them per machine, but in our case it was OK as the development machine was the actual machine to use the tool as well.


Creating Jar with Intellij IDEA 2017.3 – no main manifest attribute, in .jar

Recently we tried to create a Jar file from IntelliJ IDEA 2017.3 using Maven.

After building the artifact, we got the error no main manifest attribute, in $FILE.jar while executing the jar file created by IntelliJ.
After extracting the jar we observed that there was a manifest file but not the one that was specified while creating the artifact.

After some serious google-fu, we got to the following bug ticket.
Apparently, IntelliJ does not read the manifest file that is located in the src/main/java folder!
Working Solution: As suggested in the ticket, we moved the META-INF folder to src/main/resources and rebuild the artifact.

 


Qubes-OS 3.2: USB printer (and other devices)

Below you will find the commands we used to enable the sys-usb VM (on an installation of Qubes 3.2 where it was not enabled by default nor was the task of handling USB devices assigned to sys-net).

On dom0 terminal emulator, we executed the following first to enable sys-usb.

sudo qubesctl top.enable qvm.sys-usb;
sudo qubesctl state.highstate;

Then we modified the configuration files for the mouse (/etc/qubes-rpc/policy/qubes.InputMouse) and keyboard (/etc/qubes-rpc/policy/qubes.InputKeyboard) so that they will automatically be granted to dom0 without prompting the used each time.

We modified the content /etc/qubes-rpc/policy/qubes.InputMouse and /etc/qubes-rpc/policy/qubes.InputKeyboard to be as below:

sys-usb dom0 allow,user=root
$anyvm $anyvm deny

Qubes-OS 3.2 GNU/ Linux: Temporarily enable second language for keyboard

Recently we started using Qubes OS 3.2, at some point we needed to enable the Greek language keyboard for a Fedora 23 based VM.

To avoid making permanent change to the VM we used the following command that enables the US and GR keyboard layouts while switching is made available by pressing the two shift buttons at the same time.

setxkbmap -layout "us,gr" -option "grp:shifts_toggle";


I do not know what is worse, having high blood pressure or the fact that my mum and my wife know about it


ffmpeg: Create a video countdown

The code below was used to generate the video countdown timers that are available in the following playlist using ffmpeg:

#This example will create a 3 second video, with 100 frames per second and it will print the elapsed and remaining times using a two second accuracy.
fps=100;
seconds=3;
mantissaDigits=2;
upperFont=600;
lowerFont=100;
ffmpeg -loop 1 -i ~/Pictures/Black-Background.png -c:v libx264 -r $fps -t $seconds -pix_fmt yuv420p -vf "fps=$fps,drawtext=fontfile='/usr/share/fonts/urw-base35/C059-Bold.otf':fontcolor=yellow:fontsize=$upperFont:x=(w-text_w)/2:y=(h-text_h)/2:text='%{eif\:($seconds-t)\:d}.%{eif\:(mod($seconds-t, 1)*pow(10,$mantissaDigits))\:d\:$mantissaDigits}',drawtext=fontfile='/usr/share/fonts/urw-base35/C059-Bold.otf':fontcolor=yellow:fontsize=$lowerFont:x=(w-text_w)/2:y=((h-text_h)/2)+$upperFont:text='Elapsed\: %{eif\:(t)\:d}.%{eif\:(mod(t, 1)*pow(10,$mantissaDigits))\:d\:$mantissaDigits}'" "$seconds seconds countdown timer.mp4";

Notes:

  • We used a single black frame for the background that defined the size of the video frame as well.
  • Using the fps variable we defined the number of Frames per Second for the video.
  • The seconds variable defined the number of seconds the duration of the video should be.
  • The mantissaDigits variable defines how many decimal digits should be shown after the dot.
  • upperFont and lowerFont define the size of the fonts in the upper row and the lower one respectively.
  • We used the drawtext directive twice to write to the frames.

Notes on the first drawtext:

  • fontfile='/usr/share/fonts/urw-base35/C059-Bold.otf' defines the font to be used for the text.
  • fontcolor=yellow defines the color of the font of the text.
  • fontsize=$upperFont defines the size of the font of the text.
  • x=(w-text_w)/2 defines the X-coordinate of the location for the text on the frame, here we center the text horizontally on the frame.
  • y=(h-text_h)/2 defines the Y-coordinate of the location for the text on the frame, here we center the text vertically on the frame.
  • text='%{eif\:($seconds-t)\:d}.%{eif\:(mod($seconds-t, 1)*pow(10,$mantissaDigits))\:d\:$mantissaDigits}' We print the remaining seconds for the video to finish with specific decimal digit accuracy.

Notes on the second drawtext:

  • drawtext=fontfile='/usr/share/fonts/urw-base35/C059-Bold.otf' defines the font to be used for the text.
  • fontcolor=yellow defines the color of the font of the text.
  • fontsize=$lowerFont defines the size of the font of the text.
  • x=(w-text_w)/2 defines the X-coordinate of the location for the text on the frame, here we center the text horizontally on the frame.
  • y=((h-text_h)/2)+$upperFont defines the Y-coordinate of the location for the text on the frame, here shift the text from the vertical center  of the frame.
  • text='Elapsed\: %{eif\:(t)\:d}.%{eif\:(mod(t, 1)*pow(10,$mantissaDigits))\:d\:$mantissaDigits}' We print the elapsed seconds since the video started with specific decimal digit accuracy.

Where can you leave your rocket when you’re in space?

On a parking meteor..